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How to use controller with desmume
How to use controller with desmume




Since I'm really bad at explaining things, I imagine there's going to be some questions about this. Once you have modified your script, save it as SPP_a (in other words, don't change its name)

  • Others: "backspace", "tab", "enter", "shift", "control", "alt", "pause", "escape", "space", "pageup", "pagedown", "end", "home", "insert", "delete", "semicolon", "plus", "minus", "comma", "period", "slash", "backslash", "tilde", "quote", "leftbracket", "rightbracket".
  • Directional Keys: "left", "up", "right", "down".
  • Locks: "capslock", "numlock", "scrolllock".
  • Here is how to write every key in the keyboard: So in the default code, Numpad 4 corresponds to Joy, Numpad 5 corresponds to Rage, Numpad 1 corresponds to Gloom and Numpad 2 corresponds to Calm.Īll you need to do is change `numpad4`, `numpad5`, `numpad1` and `numpad2` to whatever keys you want.

    how to use controller with desmume

    Here's how it's done.ĭo you see those `input.get().` commands? whatever they have afterwards is what each Vibe ability corresponds to.

    how to use controller with desmume

    Once you have decided, you'll need to modify the Lua script. Make sure that they don't interfere with anything else (Hotkeys on the emulator or on livesplit, something that makes a menu pop up, etc.) First, make sure you have your main controls set up in Desmume (Config -> Control Config)Īfter that, decide which 4 keyboard buttons you want to use for the Vibe abilities.






    How to use controller with desmume